Retail Shopping As Entertainment

Shopping is normally thought of with regards to work — procuring goods, meeting needs, etc. Shopping is viewed first like a function and secondarily as an issue that serves emotional and social needs. Even as we talk about retail therapy, we revert in marketing to discussions about seemingly rational behavior. Nevertheless it isn’t so simple anymore. As incomes have grown, access has exploded and leisure time has increased, shopping has grown to be entertainment around other things. In an unstable economy, the decision to buy is driven as much by value as it is by need (perceived and real). In fact, entertainment as well as a memorable in-store experience probably convey more with regards to a sale compared to product or the ease which people discover it. Choice equates with enjoyment, turning shopping from labor to entertainment. The retail environment is definitely an expansive, immersive media platform.

This is not to express that entertainment is the best way to look at shopping, however it increasingly an element that shouldn’t be overlooked. Shopping becomes entertainment based on the function, need, and need for the object being shopped. For example, searching for bras is often a pain in the butt should it be «needed» for a «utilitarian function» (a «work bra»), but it can be entertainment in the event the bra is «desired» for other cultural functions. People also can use shopping at used stores as a type of entertainment if you have a sheet of clothing that is «desired» (a low priced set of designer jeans), yet if a person «needs» to shop for work attire at second-hand shops because of limited budget, it may cease being entertainment and belong to the world of «errand.»

What this means for shopper marketing is the best retail experiences, people that have the highest degrees of loyalty and sales, are the types that project a tale and invite the shopper into the narrative. According to the Richard Ellis Group, 92% of retailers want to increase store openings in 2010. More stores means more opportunity win customers. Or lose them. In this particular highly competitive, highly demanding landscape, there is very little margin for error plus a limited time to showcase. Increasing sales revolves around greater than getting people their grocer, it involves getting them to think about the store as being a destination and thinking about it a «Place» rather than a «Space.» Place makes existence when humans give meaning to an element of the larger, undifferentiated space. Just about the most affective ways to get this done would be to incorporate people into an entertainment experience and directly involve them in the story. So, how can you begin doing this? It commences with some simple but powerful tools.


In the past, language emphasized the skill and mastery involved with shopping. There was very real, practical results stemming from skill as being a home manager. As time passes, the primal have to «hunt» is different. Hunting and production are no more about survival, but concerning the challenge and also the social capital it brings. Lines between work and leisure are blurred. Language utilized in advertising and inside the retail space should speak to the romanticized view of the hunt up to it does the material benefits of the merchandise. Instead of speaking about functional benefits, the target has to reflect on the social capital gained from the shopper along with the storyline of your shopper’s life (or desired, projected life).

Produce a Stage:

Their grocer is indicative of a theater. Even with no direct associations having a specific story line a retail space should still conform to some very basic principles. Namely, escape, fantasy, and inclusion. The entire experience speaks to cultural and psychological triggers of enjoyment and participation. People create memories within places if storylines develop and form personal connections. The stronger the connection, the much more likely they are to frequent the room and also to buy. A good retail space needs to be develop a shared identity, connecting the corporation along with the shopper by developing clear imagery and displays that create the sense that there exists a narrative behind the facade.

Foster Social Roles:

While shopping is completed with others, as a family or having a friend, it really is is as much about establishing social bonds and becoming an outing as it is about fulfilling specific needs. It provides replaced the park, the lake, etc. Natural space is replaced by constructed space. Retail spaces that persuade folks to interact both together and the space leads to a greater feeling of calm and reinforces the roles many people have adopted for your shopping excursion. As an example, placing small sweets throughout a lingerie store (going back to our bra example) boosts the experience of romanticism and lets people to «play» on the underlying storyline the shopper and her counterpart are seeking.

In the end, kids is now more complicated. Using the increased utilization of internet shopping and the simplicity of access to a more and more locations, people are making choices depending on underlying desires, not merely functional needs. Anything a retailer can do to further improve the ability is actually a key differentiator. Differentiate your store so you increase loyalty and sales.


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